Today our weekly old guys meeting (lunch then a game) used Simon "Big Red Bat" Miller's "To the Strongest!" rules and my 15mm forces to fight a game between Byzantine defenders and a Seljuq raiding party. For those who are not familiar "TtS!" uses squares to adjudicate movement and weapons ranges and playing cards for activation, missile fire, melees, and rallying. If you are interested, you can get the rules, playing mats, and all sorts of accoutrements at Simon's shop. You can also read more about the rules at the "To the Strongest!" discussion forum. The playing mat was obtained from Simon and features a thin square grid that doesn't detract from the very nice surface. Well, enough blatant advertising 😁 on with the battle report.
This game was the second in a row for us. The first one, for which there were no pictures, pitted two relatively balanced Norman forces against each other. It was mainly a learning game. Today the forces were:
Byzantine (Nikephorian list): four commands with a total of four units of tagmatic cavalry, two units of thematic cavalry, two units of nomadic light cavalry with bow, four units of tagmatic infantry spearmen, one unit of psiloi javelinmen, four units of toxotoi light infantry with bow, and a camp. This force had a total of 38 victory points with 13 victory medals. Two players controlled the Byzantines.
Seljuq (Seljuq Turkish list): four commands with a total of 1 unit of Seljuq noble cavalry, three units of ghulam cavalry, ten units of turkic light cavalry with bow, one unit of Dailami guard javelinmen, three units of light infantry with javelins, three units of light infantry with bows, and a camp. This force had a total of 37 victory points and 12 victory medals. Two players (including me) controlled the Seljuqs.
It would seem that the Seljuqs, with all their light bow-armed cavalry, would ride circles around the slower moving Byzantines while shooting them to pieces. Unfortunately it didn't quite work out that way. All I can say is "the cards was against us!" All four of us couldn't seem to get into a good sequence where we activated with low cards and then shot or fought with high cards. It was the other way around for almost the entire game. In addition, our Seljuq light cavalry was very fragile. It was not a good day to be a Seljuq.
Now for a few pictures, taken about midway through the game. As you'll see, I use a rather large base with my 15mm figures, 80 mm x 40 mm with 8 to 12 infantry or 4 to 6 cavalry per base. This basing was originally used for the old "Vis Bellica" rules which turned out not to be a particularly liked rule set among us - a lot too much adding and subtracting of combat modifiers. As I already had a ton of figures based this way on fairly expensive Litko bases I didn't want to rebase them back to the old DBA etc. standard. But with TtS!, this basing seems to work so I'll continue to use it.
But we are catching onto the mechanics of the rules and will have more of these games in the future.
Showing posts with label To the Strongest rules. Show all posts
Showing posts with label To the Strongest rules. Show all posts
Thursday, August 22, 2019
Saturday, September 24, 2016
Play Test of "For King and Parliament" Rules
Simon Miller (of BigRedBat's Shop) is working on a "variant" of his "To the Strongest!" ancient/medieval rules to carry them into the 17th Century. The Jackson Gamers obtained a copy of the first edition play test rules from him and finally were able to play the scenario included with the rules - The Battle of Montgomery in 1644.
We used my 15mm vintage English Civil War armies augmented by a few additional leaders from Lord Sterling's equally vintage forces.
The rules are very similar in structure to Simon's "To the Strongest!" rules but do have new and interesting close combat sequence.
The scenario pitted a small Royalist force (5 foot regiments, 4 horse regiments, and 1 dragoon regiment, with no artillery) against a smaller Parliamentary force (3 foot regiments and 3 horse regiments, with no artillery, but a reinforcement of two horse regiments on or after turn 2). This scenario was taken from Bob Giglio's English Civil War Wargaming Scenarios, Volume 2.
I was the game master and my other three Thursday lunch and game buddies played the Parliament and Royalist forces. We had a good time learning the basic rules and actually playing the game. Each side had 9 victory medals. The Parliamentary forces won the game 9 to 0, destroying three Royalist horse regiments and a foot regiment, while loosing none of their own.
Here are a few pictures of the game:
We used my 15mm vintage English Civil War armies augmented by a few additional leaders from Lord Sterling's equally vintage forces.
The rules are very similar in structure to Simon's "To the Strongest!" rules but do have new and interesting close combat sequence.
The scenario pitted a small Royalist force (5 foot regiments, 4 horse regiments, and 1 dragoon regiment, with no artillery) against a smaller Parliamentary force (3 foot regiments and 3 horse regiments, with no artillery, but a reinforcement of two horse regiments on or after turn 2). This scenario was taken from Bob Giglio's English Civil War Wargaming Scenarios, Volume 2.
I was the game master and my other three Thursday lunch and game buddies played the Parliament and Royalist forces. We had a good time learning the basic rules and actually playing the game. Each side had 9 victory medals. The Parliamentary forces won the game 9 to 0, destroying three Royalist horse regiments and a foot regiment, while loosing none of their own.
Here are a few pictures of the game:
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| Simon's picture of the scenario set-up. The battlefield is 12 blocks wide and 8 deep. |
We'll try to do another play test, maybe next Thursday, before Simon comes out with his second edition of the play test rules. Stay tuned!
Friday, July 29, 2016
Additional 15mm Normanno-Italian Cavalry
Thanks to fellow TMPer "oramieno" I've been able to add 28 already painted cavalry to my Normanno-Italian army (ca. 1180 AD). The figures are vintage Table Top Miniatures of which I already have some in my army. They are very nicely painted so all I had to do was remove them from their old bases and put them on the 80mm x 40mm bases I use.
Each large base is a separate unit in the rules I'm now using, "To the Strongest!" by Big Red Bat. The two smaller round stands are the leaders. Luckily I had an extra painted figure to add so I could come out with the force pictured above. I still have to add the terrain effects and the unit name labels.
"To the Strongest!" has a different mechanism that uses playing cards to control the activation of individual units and leaders as well as to adjudicate the combat. The "battlefield" is a square grid with the square sizes large enough to hold two units and a leader. You can see some examples of what I've done with my army at this previous post.
And for those who try to follow this blog, I haven't given up on my 15mm ACW armies using the "On to Richmond" rules. I'm very slowly working on my next Union brigade. But things around the barracks have been a bit slow lately as I wrapped up my projects and retired from my job as an archivist with the Mississippi Department of Archives and History at the end of June. I'm still trying to get into my "retired" groove. Once I do, however, I anticipate a better return on my painting.
Later, Jim
Wednesday, January 27, 2016
It Is Good to Be Back
After an almost three month absence, I'm finally back to make a few posts. Things around Col Campbell's Barracks have been at a low wintery slump since preparations were completed for my participation in the Colonial Barracks convention back in early November. Since then I haven't done much in the way of hobby activities. But here's where I'm headed.
To the Strongest
My wargaming buddy, Lord Sterling, ordered this set of rules from BigRedBat. Back in December we played several games using this interesting set of ancient/medieval rules. All of the activation, weapons fire, and combat is controlled by playing cards drawn from a shuffled deck. The card driven activation mechanism sure makes you think about what you want to accomplish and how to sequence events to make that happen. Here are some pictures at various times in the game between two fairly well balanced Roman/Greek/Gallic forces - basically a "civil war" scenario of Romans with Greek and Gallic allies on both sides.
The game uses squares to control movement, weapons ranges, and combat during the game. Most infantry can move one or two squares straight forward or diagonally.
OK, let's use 5" squares:
To the Strongest
My wargaming buddy, Lord Sterling, ordered this set of rules from BigRedBat. Back in December we played several games using this interesting set of ancient/medieval rules. All of the activation, weapons fire, and combat is controlled by playing cards drawn from a shuffled deck. The card driven activation mechanism sure makes you think about what you want to accomplish and how to sequence events to make that happen. Here are some pictures at various times in the game between two fairly well balanced Roman/Greek/Gallic forces - basically a "civil war" scenario of Romans with Greek and Gallic allies on both sides.
| Two Roman units occupying one of the "terrain" squares during the game. |
| Here's a bigger look at part of the Roman line of battle. We used Lord Sterling's vintage 15mm Roman/Greek/Gallic armies. All of the units were grouped onto movement sabots. |
| Gallic chariots attack some slingers and light archers, doing quick work of them, if I remember correctly. The numbered squares denote the combat strength of each unit. |
| Fight over a farmstead between the defending light archers and an attacking Gallic warband. |
| One flank of the opposing armies, with Gallic warbands mixing it up with Roman troops. |
After the games were over, I was sure that I had found a way to use my ca 1100 AD 15mm medieval figures that I had remounted from DBx standards to Vis Belllica standards - 80mm x 40mm bases with varying numbers of figures on each base. Since they were mounted on Litko bases, I didn't want to go through the machinations of unbasing them to go back to DBx standards.
So now to figure out which size squares to use. The rules suggest using a size that can accommodate two regular size uits per square with room left for a mounted commander. Since I have 80mm x 40mm bases that meant the smallest square size would be 4" x 4" (ca 100mm square). So I drew out two squares and tested some bases on them:
| Each 4" square (red outline) holds two regular units, here two cavalry on left versus two infantry on right. |
| With the mounted commanders thrown in, things get kind of tight. |
I really didn't like the tightness of the 4" squares, especially when it makes it difficult to fit mounted commanders into the squares without them partially sitting on top of the unit bases.
OK, let's use 5" squares:
| With the 5" squares (black outline), the units don't look so crowded. |
| And the 5" squares even give more room for the mounted commanders. |
So it looks like I'll be using 5" squares. And when I want to use my ca 1200-1300 25mm medieval figures, 5" squares will just about work for them:
I've also read that Simon of Big Red Bat is contemplating expanding the rules into the Renaissance, Thirty Years War, and English Civil War periods. Using 5" squares will also accommodate my vintage MiniFig 15mm ECW armies:
| On left are two different size cavalry units, with a mounted commander, facing off against one large infantry unit, with a mounted commander. |
| Here the two cavalry units have been equalized (5 stands each) and are opposing the same infantry unit in a different formation plus a galloper gun and a mounted commander. |
| Reducing the cavalry units to four stands each really doesn't change the geometry much. |
Now all I have to do is mark up some old battlefield cloths to distinguish the corners of the 5" squares and my 15mm Normanno-Italian, Papal Italian, and Byzantine armies can contest once again for southern Italy.
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