The Opposing Forces:
Khalaam Field Force (Anglo-Indian)
Commander with escort (one hussar and one lancer)
One company of 93rd Argyll and Sutherland Highlanders (company commander, color sergeant, and two 20-figure platoons)
One company of 30th Punjabi Infantry Regiment (company commander, company havildar major, and two 20-figure platoons)
One platoon of 5th Ghurkha Rifles (20 figures)
Cavalry commander (major of the 10th Hussars)
One troop of 10th Hussar Regiment (12 figures)
One troop of 10th Bengal Lancer Regiment (12 figures)
One battery of Royal Artillery (battery commander, 12 gunners, and 3 guns)
One battery of Indian mountain artillery (battery commander, 12 gunners, and 3 guns)
The commanders of this fine Anglo-Indian force were:
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The Haddabiera tribe had gathered warriors from near and far, even dipping into the Royal Aooghastan Army for a unit.
Emir Tubeir and his personal banner bearer
Black Leopard Clan (clan leader, two 20-figure rifle units, one 20-figure spear/sword unit)
Silver Fox Clan (clan leader, two 20-figure rifle units, one 20-figure spear/sword unit)
Soaring Hawk Clan (clan leader, two 20-figure spear/sword units)
Cavalry commander
Emir's Bodyguard (12-figure rifle armed cavalry unit)
Royal Aooghastan cavalry troop (12-figure carbine armed cavalry)
two guns (one modern with four gunners and one ancient with 4 gunners) [The Haddabiera were aided by an artillery advisor from the Khan of the Steppes (the Russian Tsar), one Ivan Skavinsky Skavar (one version of the poem "Abdul Abulbul Amir"). As long as he stayed with the modern gun, it would never have to roll to see if it could fire.]
Commanding these valiant warriors were:
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[P.S. The special t-shirt Larry Brom is wearing commemorates the 30th Anniversary of The Sword and the Flame and can be ordered from Sergeants3.]
As you can see, I was honored with the participation of the rules author, Larry Brom (far right in above picture), who ably defended the Fort of Khalaam until late in the game when he was called away. Josh Switzer then took over his command.
Jay Stribling (my college room mate and long time wargaming buddy), Larry Reeves, and Josh Switzer are all members of our Jackson Gamers group.
The objective of the Khalaam Field Force was to take and destroy the Haddabiera hill fortress at Khalaam (pictured below) and destroy the ability of the Haddabiera to threaten the peace and stability of the Vale of Khalaam and the rest of the North Central Frontier of Aooghastan. The Haddabiera's objective was defend the fort and to kill as many of the infidel British and idolater Indians as possible.
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The Field Force started all set-up on the battlefield, with the Highlanders and the Royal Artillery on the right facing the fort, the Indians (infantry and artillery) occupying the village of Khalaam in the center, and the cavalry and the Ghurkhas on the left flank facing the Watchtower Hill.
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The Haddabiera started the game with one unit from each of the four commands hidden in concealing terrain, a unit of the Black Leopard clan in the fort, and both guns hidden in concealing terrain. All the other units would enter as reinforcements on Turns One and Two as the movement cards were drawn.
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Visibility into concealing terrain could only be declared by the Anglo-Indians when they were within 6" (~150mm) of the concealing terrain. The Haddabiera had to deploy their unit at that time. The Haddabera would also be deployed if they opened fire on the Anglo-Indians, which is how the guns were discovered.
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The Royal Artillery and, for one turn, the Indian artillery concentrated on breaching the near wall of the fort. The Indian infantry in the center and the cavalry and Ghurkhas on the left skirmished with the opposing Haddabiera in an effort to whittle down their numbers and to interrupt the flow of reinforcements towards the fort. The Highlanders kept the fort's defenders suppressed, discovered and destroyed a Black Leopard clan unit in some rough terrain to the right of the fort, and held off a charge by both Haddabiera cavalry units. The wall was breached by Turn 4 and the Highlanders moved up to assault positions at the base of the breach.
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With hopes of defeating the Anglo-Indians fading the Haddabiera launched several frenzied attacks. The cavalry attack has been mentioned already, but the Soaring Hawk clan also attacked the Indians in the village. Passing their morale test, the Indians were able to withdraw in front of the attack and lure the Soaring Hawks into a fire pocket.
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The procedure for the assault on the breach was for the assaulting force (in this case a platoon of Highlanders) to stop at the base of the breach and trade rifle fire with the defenders on the first turn. The second turn would see the Highlanders climb to the top of the breach where a melee would be fought with the defenders. Presuming the Highlanders won that melee, the defenders would retreat into the courtyard where a second melee would be fought. If the Highlanders won that melee then the fort would be theirs.
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In The Sword and the Flame rules, the attacker must pass a "Charge Completion" morale roll. The British number is 18 or less on a D20. The Highlanders rolled well below that and flooded onto the breach. The defender must then pass a "Stand and Fight" moral roll. The Haddabiera were using the Pathan statistics and had to roll a 10 or less on a D20. Wanting to have a melee, I bumped the number up to a 15 or less because the Emir was with them and they were defending the tribal home fort. Unfortunately the die was against them and they rolled a 20!
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The game ran very smoothly and everyone seemed to have a good time. Having it go down to a final opposed die roll (the two morale rolls) instead of just petering out as many games tend to do made it, in my mind, successful. Of course it would have been even better if there could have been a melee for the fort, but one can't have everything.
I plan on writing this scenario up in more detail and posting it on the ColonialWars and SwordFlame Yahoo groups. I'll announce on both this blog and on TMP when it is posted. I'll also make it available to any gamers who aren't on either Yahoo group with those details included as part of the announcement. One comment of note at the end of the game was a recommendation that the British and Indian artillery batteries be reduced from 3 guns and 12 gunners to 2 guns and 8 gunners each. The artillery was just too powerful in this particular scenario. This change will be incorporated into the scenario writeup.
4 comments:
Very nice.
I love scenarios which require a desperate assault to succeed ...
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A
Excellent minis, terrain, writeup and game! Cool to have Larry Brom himself participate (and I expect he enjoyed the chance to play)!
An excellent write-up, sir. Colonial era wargaming is one of my favorites to play.
Nicely done! Photos and all Looking forward to a scenario right up.
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