To start things off, I did a double-blind league designation, putting one playing card with each league's figures and statistics sheet and making the players pick another card that would match one of the leagues. This generated a thoroughly random (or at least as random as I decided I wanted to do) match of player to league. I tried to develop the leagues as best as I could, mixing different abilities across the entire spectrum available to me. I think I got some interesting mixes, but I won't go into any detail about who had what ability, etc.
Leagues were (in no particular order): Karlotta's Krew (played by my son, Sean), Rotekapelle Bund (played by Mike C., a new addition to our group), Knights of the Crescent Moon (played by Phil Y.), The Jungle Lord (played by Ed S.), Alan Haggard's Exploring Party (played by Alex K.), Squire Bergholt's Retinue (played by Larry C.), The Warlord's Retinue (played by Jay S.), and Cara Loft's Party (played by Russ S.).
The objective of the game to find the Dingus which would make the player rich beyond his wildest imagination (well, maybe not Han Solo's).
Once I went through the rules, we started play. These pictures will give my readers an idea of what went on during the game although I couldn't get a shot of everything that happened. Having 24 characters controlled by 8 players scattered across the board and having to be game master and arbiter really taxed my ability to take pictures. But all aside, here we go!
|Another plot point was this open chest of treasure located in a patch of woods. Unfortunately for the Knights of the Crescent Moon who seized it, it was a valueless and worthless plot point. Oh well, dem's da misfortunes o' life!|
|A third minor plot point was the local trader at his trading post. He could guide the team if properly persuaded to the Dingus.|
|The fourth plot point located in an old ruin was a chest containing another map and instructions on how to get to the Lost Well of Souls.|
|The final plot point was a wandering missionary. When successfully challenged he would agree to point out the way to the Well of Lost Souls.|
|Ruby Mae, sidekick in Karlotta's Krew, attempts to seize control of a plot point. She couldn't pass the challenge on the first try.|
|Oberleutnant Wulfe, leader of the Rotekapelle Bund, persuades the trader to show him to the Well of Lost Souls by wildly firing his Bermann submachinegun. The trader agreed as long as Wulfe stopped filling his trading post full of holes.|
|Karlotta, on left, joins Ruby Mae and successfully seized the chest. Opening it, she finds the map to the Well of Lost Souls.|
|Cara Loft, the "tomb raider" herself, finds the highly decorated pot containing another map to the Well of Lost Souls.|
|Charlie Reynolds, ally in Cara Loft's Party, gingerly dips a toe into the perilous stream. As sidekick Tommy Gilhooley laughingly looks on, a crocodile breaks the surface of the water. But Charlie deftly shoots him and survives the challenge.|
|Tommie activates next and decides to cross the stream since he mistakenly thinks Charlie has cleared the path. But an angry hippo objects. Charlie tosses a whiskey bottle down his throat and hurriedly clears the stream.|
|Over by the trading post, Ursula (George of the Jungle's sidekick) decides that Achmed. leader of the Knights of the Crescent Moon, has leered at her too many times and charges him. Their brawl is inconclusive.|
|Poor old Tommie just can't stay away from the animals. He drunkenly wanders too close to another perilous area and a huge constrictor comes slithering out. But Tommie successfully evades the snake's challenge.|
|Finally, Cara crosses the stream. Another crocodile attempts to take a nip from what he supposed was a dainty morsel. But Cara's too quick for him and lightly dances away, carrying her plot point with her.|
|Back by the trading post, George of the Jungle (the leader) rushes in to avenge the insults to his Ursula. He knocks ally Chigaru on his keester.|
|Then the next turn, George, Ursala, and Kwame (George's ally) team up and smack the Knights around, knocking down sidekick Sibola and ally Chigaru. But they ran out of steam before they could get around to leader Achmed.|
So that was the game. Cara Loft's Party won by seizing a minor plot point and the major plot point. Captain Chang's Warlord's Retinue had allied with Cara and received some of the riches (but probably not enough!). Squire Bergholt, Karlotta, and Oberleutnant Wulfe all seized minor plot points. Achmed of the Knights of the Crescent Moon, George of the Jungle, and Alan Haggard didn't get anything, unfortunately. But that will just make them try harder next time!
A few questions arose during the game, but a quick perusal of the rules found the answer to almost all of them. The answers to one or two questions were decided by the game master's (me) fiat, which I later determined by reading through the Pulp Alley Forum to be correct in every way (as I pat myself on the back!). We'll definitely be playing this again!